ArmorPaint is an in-development stand-alone tool fully specialized in physically based texture painting of 3D models. Import desired geometry and start painting right away. A modern viewport provides instant visual feedback as you paint.
ArmorPaint is a texturing companion ready to work with PBR-capable engines such as Armory, Unreal, Unity, Cycles..
Work fast with the convenience of nodes. ArmorPaint uses a subset of standard material nodes found in Cycles render engine. This enables you to paint with complex, fully procedural materials using the proven workflow. Apart from materials, brush nodes are used to easily create painting patterns, shapes and procedural brushes.
ArmorPaint is designed from scratch to run completely on the GPU. This results in a smooth 4K painting experience even on a medium-power integrated hardware. On the other hand, up to 20K texture painting is seamless using a high-end graphics card.
ArmorPaint is built on a modern, portable technology and runs across Windows, Linux and MacOS. Virtual reality, iOS, Android and web support is currently in experimental stage.
ArmorPaint takes advantage of a render engine found in the Armory project. Armory is an open-source 3D game engine with full Blender integration, turning it into a complete game development tool.